Header Ads

ad

Network Units: Decentralize Multiplayer Game and Integrate Multiplayer Functions

Network Units: Decentralize Multiplayer Game and Integrate Multiplayer Functions


Network units is a way to Decentralize multiplayer gaming and to provide developers an easy way to integrate multiplayer functionality. We will use the Ethereum blockchain and its smart contract functionality to create a platform that will allow hardware owners (service providers) to share their unused Bandwidth and CPU resources with developers who would traditionally require their own servers to drive their multiplayer functionality and earn tokens for doing so. Gamers can mine tokens from the platform by connecting their wallets to their gaming accounts to become active clients. Therefore Network Units has a unique mining process with two very different but interesting ways to mine tokens.

Why Multiplayer Gaming?

Games with multiplayer aspects keep gamers engaged longer. Realtime First Person Shooters generally have single player and multiplayer modes and the addition of multiplayer modes can increase average game hours played by up to a factor of 7.


The Global Gaming Market is currently worth 100 Billion Dollars and increased gaming time leads to more revenue by way of purchasable content (over 50% of HD console owners have purchased content) or extension of pay to play licenses. If you have played a game for a very long time you are more likely to maintain your ‘elite’ status even if it means you have to pay every now and then.

Lastly, increased and extended popularity reinforces the network effect of referrals, leading to increased sales. In other words, if players are more likely to recommend your game it will lead to increased sales and revenue. 

Multiplayer Gaming Requires Servers

Servers are required to provide multiplayer features. These are typically provided by cloud providers or dedicated host providers. Network Units will offer developers another means of multiplayer functionality that is not only easier to integrate but is more resilient and robust due to its decentralized nature.

Providing developers with an easy to integrate multiplayer framework

The Network Units framework can be harnessed by developers quickly and easily. By integrating our plugin into their game with ease, developers can be assured that they will not only save time and money but also incentivize gamers who connect their wallets to their gaming accounts. This will also bring in more players who want to earn tokens as they play. Developers can also harness the reputation system in their games to provide their players with a fair fight.

The Problems

  • Wasted Computing Resources: A large portion of personal computers and leased servers’ computing power and bandwidth are not utilized to its full potential. Server plans that are not exactly suitable, requiring you to subscribe to a higher plan than necessary, or the average overpowered computer owner who uses it for browsing the web, writing documents and the occasional game of candy crush are particular examples of this.
  • Multiplayer functionality can be a pain and expensive to integrate: Writing your own network code can be complicated and time consuming. Managing your own servers can be equally as complex and also expensive. As game developers we understand that the more time you have to work on the creative aspect of the game the better.
  • Incentivizing gamers can be tricky: Without proper incentivization gamers can quickly get bored of a potentially great game. Integration of multiplayer will help but another level of incentivization especially regarding revenue generation could take it a lot further. Unfortunately this could be a very expensive feature as the developers would have to fund it.
  • It isn’t a fair fight: Gamers expect a fair match and a good challenge. Sadly, most of them aren’t getting it. Cheating or broken matchmaking mechanics ruin entire gaming communities. Gamers become demotivated, stop spending on content and the full economic potential of the game is missed.
  • Massive games require massive Infrastructure: Limited infrastructure at game launch can turn a good game into a failure. Network latency or down-time kills gaming experience and optimizing resource efficiency makes game development increasingly costly. The subsequent loss of turnover and reputation damage is significant. The 2014 Xmas DDOS attack on Sony is a particularly infamous example of this.

Our Solution

All of the problems mentioned above can be solved or greatly improved by the Network Units platform.

  • Turning trash into treasure: There is a lot of unused processing power and bandwidth out there, Network Units intends to leverage it into a decentralized, blockchain controlled infrastructure used for multiplayer gaming that is cost effective and reliable.
  • Multiplayer functionality can be easier and cheaper to integrate: With our easy to integrate Unity Asset developers can be freed of having to write complicated network code and the infrastructure that drives it. It will be available on the Unity Asset Store which is a highly popular third-party marketplace for the Unity Engine. This allows faster time to market and savings regarding development costs. Additionally, because Network Units relies on processing power and bandwidth that would otherwise be wasted, we can ensure a cost-effective solution that is cheaper than cloud services or dedicated hosting providers.
  •  Gamers can mine tokens by playing: Network units is unique in the sense that its verification process rewards gamers that connect their wallets to their gaming accounts with tokens as they help verify the service providers. Not only does this help improve active user counts but it can drive new players to your game that are looking for fresh ways to mine tokens and have plenty of fun in the process.
  • A reputation system: The Network Units framework will have an in-built cross platform reputation system. This way when you are a collaborative player in one game it is likely you will be matched with collaborative players in all the games you play on the NU infrastructure. This reputation system can be used to support communities (guilds/clans/alliances) that are looking for a particular style of players or a minimum reputation/score. Our anti cheating mechanism will be built right into the NU framework and will work hand in hand with the reputation system in order to prevent cheaters getting matched with the fair playing majority.
  • Network Units is decentralized: Because the NU platform is decentralized we can offer a more resilient solution that is backed by its automatic failover in the event of a catastrophe or deliberate malpractices. This ensures players are seamlessly moved to a new provider so their gaming can continue without disruption.

Network Units Token Generation

NU will be used to power all transactions on the Network Units Platform. We will have a public Presale and a public Crowdsale that will commence upon completion of the Presale. Funds raised during the Presale will be used for marketing the upcoming Crowdsale event. Please note Presale contributions are non refundable.

Network Units Presale Event Details

  • Presale Begins : November 8, 2017 1:00 PM UTC
  • Presale Ends : December 23, 2017 1:00 PM UTC
  • Presale Hard Cap : 10,000 ETH
  • Minimum Presale Cap : 500 ETH
  • Token Price : 1 ETH = 500 NU
  • Minimum Transaction Amount : 0.01 ETH
  • Distribution : Smart Contract is used to generate tokens instantly upon receiving ETH. Base rate Tokens are transferred to the contributor’s wallet instantly. Presale Quantity Bonus Rates will be released in phases after the Crowdsale. Transfers are locked until the Crowdsale ends.
Presale Quantity Bonus Multiplier

  • Amount Contributed : 0 - 50 ETH  -  Bonus Rate Multiplier : 35%
  • Amount Contributed : 50 - 250 ETH  -  Bonus Rate Multiplier : 40%
  • Amount Contributed : 250 or greater  -  Bonus Rate Multiplier : Contact Us
Please note that although base rate will be released instantly the Presale quantity bonus multiplier tokens will be released in phases after the Crowdsale is finished.

Network Units Crowdsale Event Details


  • Begins : December 23, 2017 1:00 PM UTC
  • Ends : January 21, 2018 1:00 PM UTC
  • Hard Cap (Maximum Supply NU) approx : 28,758,333 NU
  • Hard Cap (Maximum Supply ETH) approx : 16666 ETH
  • Minimum Goal : 3333 ETH
  • Token Price : 1 ETH = 500 NU
  • Minimum Transaction Amount : 0.01 ETH
  • Distribution : Smart Contract is used to generate and transfer tokens instantly upon receiving ETH. Presale quantity bonus multiplier tokens will be locked and released in phases after the Crowdsale. Transfers are locked until Crowdsale completion.
  • Minimum not achieved : Smart Contract will issue refunds to Crowdsale participants minus costs.
Distribution

During the Presale & Crowdsale, 55% of the NU supply will be available for purchase (15817083 NU). The remainder will be distributed as follows

  • Decentralized B.V. : 10%
  • NU : 10%
  • Inbound : 10%
  • Marketing : 5%
  • Bounties : 5%
  • Coordination : 5%
Unsold Tokens

Our Smart Contract generates NU tokens as it receives contributions of ETH therefore there will be no unsold or leftover amount.

Minimum Goal

Our minimum funding goal for the Crowdsale has been set to 3333 ETH. If the minimum is not met upon the completion of the main Crowdsale, all funds will be returned to contributors, minus marketing and legal costs. The budget will be allocated as follows:
 
  • Development : 50%
  • Licensing, Subscriptions and Hardware : 25%
  • Marketing, Legal & Misc : 25%
Bonus Rates

  • Angel Day (First day of Crowdsale) 30%
  • Crowdsale Rest of Week 1 : 15%
  • Crowdsale Week 2 : 10%
  • Crowdsale Week 3 : 5%
  • Crowdsale Week 4 : 0%

The Network Unit Token'

  1. Users with more than 10,000 NU tokens will be able to earn more tokens by becoming hosts or relays by renting out their hardware
  2. Developers who wish to have an easy to integrate, secure and stable multiplayer network solution can rent the Network Units infrastructure using NU tokens.
  3. Developers will receive a share of the penalties if one of their hosts are penalized. This will be awarded in NU tokens
  4. NU tokens will be tradable on exchanges
  5. Active Clients are the players that participate in the verification process. They help to make the network stronger and more secure. For their participation, they receive a part of the tokens awarded to the masternode operator, based on their contribution.
For Game Developers

MMORPG’s allow many players to interact in a shared game world. Generally, the MMORPG model of today is free to play however premium content is purchasable. This model has attracted many users although; a majority of them will not purchase any premium content. NU will be an attractive option for developers who wish to save on hosting costs for a more reliable and faster service. Additionally, development time can be reduced by using our flexible multiplayer framework as opposed to developing one from scratch.
The use of the “Free to Play” model was used initially to attract more players. It can be very tough for developers who put their heart and soul into a project only to find that the costs to maintain it are far greater than they expected. This puts them in an unfortunate situation of having to invest their own money just to keep their project alive. Any opportunity to save is an opportunity to allow developer’s projects to survive, giving them more time to improve and successfully complete their projects.

For Service Providers

Token holders of 10,000+ NU will be eligible to rent their hardware out to the NU platform as Service Providers. They will receive tokens as a reward for renting their resources to developers. Not only does this make the network stronger and more secure but it also allows holders with the opportunity to mine by contributing their hardware. This is a very genuine and pure business transaction where both parties have a mutually beneficial arrangement.

For Active Clients

Active Clients are players that have linked their wallet to their gaming accounts. Their role is to add an additional verification layer for the Service Providers. This is to make our network stronger and more reliable. Not only does this incentivize gamers to set up or connect their wallets, but it gives these users an opportunity to mine while playing a supported game of their choice.

Roadmap see here : https://networkunits.io/roadmap


For More Information


Bitcointalk Profile : moetimas
Ethereum : 0xF234Fd34C70C1868734a54DEf1A19C7e27add4F2

Tidak ada komentar